
Amplifying
Women and gender-diverse people are transforming food systems—now it’s time to amplify their voices.
This space is about co-learning, peer exchange, and spreading bold ideas that challenge inequality and spark real change in agriculture. Amplify creates space for users to learn from Women-Led Initiatives (WLIs), to connect, to share, and to grow. Whether through peer coaching, hands-on workshops, or powerful participatory videos, this is where experience becomes strategy and stories become tools for transformation.
We know that every innovation is different—so all formats are co-created with the innovators themselves. That means no top-down templates, no extra burdens. SWIFT supports the process with facilitation expertise, but ownership stays with the people doing the work.
Particpatory Videos
Bonding Roots: A Serious Game for Feminist Agroecology
Bonding Roots is an immersive, role-playing board game where players become small-scale farmers navigating real-world challenges in the fictional land of Swiftlingen. Designed as part of the SWIFT project, the game brings agroecological principles and feminist perspectives to life—highlighting the daily struggles, care work, and systemic injustices faced by women and queer farmers.
Players take on unique characters with personal missions and hidden goals while working collectively to implement nine core agroecology strategies. Through dilemmas, resource trade–offs, and shared decisions, the game fosters deep reflection on gender, community, and resistance. There’s no single way to “win”—success is measured in cooperation, strategy, and solidarity.
Bonding Roots is a powerful tool for education, training, and policy engagement, designed for use in workshops, schools, and activist spaces. It transforms abstract concepts into concrete action—and turns players into co–creators of more just food futures.
Putting Agroecology Into Play: Testing the Serious Game



On 22 May 2025, a diverse group of agroecology practitioners, academics, and activists from Ukraine, Georgia, Iran, the USA, and FAO gathered to test the SWIFT serious game—a role-based simulation that brings agroecological dilemmas and power dynamics to life.
The result? A powerful, immersive experience. Participants described the game as engaging, thought-provoking, and highly relevant for settings like universities, local councils, and policy trainings. Rather than a “game” in the traditional sense, the session unfolded more like a collaborative exploration, reflecting the messy, real-life trade-offs that shape food systems and gender dynamics.
Key feedback:
Deep relevance: A strong tool for introducing agroecological thinking to newcomers or decision-makers outside the movement.
Collective learning: Participants naturally gravitated toward cooperative choices, sparking rich discussion about values, resistance, and alternatives.
User insight: Suggestions included clearer gender representation, integrating resource counters into player cards, and offering more intuitive game-phase guidance.
Format matters: The game works best as a dedicated 3-hour workshop, not a casual activity—facilitators should experience a full test run beforehand.
From gardener-activists to policy advisors, all testers highlighted the game’s potential to make the invisible visible—turning abstract structures into lived, sharable moments.
With some practical tweaks—like laminated cards and erasable markers—this game is ready to be rolled out as an interactive training and facilitation tool for building agroecological understanding across institutions, borders, and beliefs.